Sunday, 16 December 2007

Interactivity

Interactivity : different characterestic from old media

Interactivity is, maybe, what humankind eager to experience all the time. That could be loving and being loved allowing and being allowed, and sharing ideas. Though they're saying that interactivity could be the key difference from the old media, I think it has been in old media, too, and what has been changed is the time between action and reaction by artists and audience respectively. In old media, such as drawings, artists have to wait a certain amount of time to get responses from audiences as a kind of criticism or buying the drawings. And when the audience or general people want to say something artists usually catched them and express it onto their drawings. The new media that we know as computer and screen based thesedays provides both of artists and audience faster interaction. With simple inputs, such as a mouse click, actions with the body or verbal, the audience can experience output that the artists want to show.
long term interactivity
short term interactivity

With the new media artists have provided audience more experience, not just a still image or scene. It is sometimes immersive or extractive, and the both have database to support emmersive abundant information. There are two kinds of this interactivities: one is open and the other is closed. The Open interactivity is usually with live database that is updated in realtime so audience can feel experienceing always new things. Audience can also be artists(providers, producers) by updating information by themselves. The closed interactivity can be with rather small database. Though sometimes the database is huge the audience are still limited in certain interactivity. Open interactivity can be explained as registrational interactivity.

I believe misinterpretations made by the audience are a general issue as people usually misunderstand each other. Misleading to unexpected results is also general one. We can see many people make others lost on the street because of false information. We need to know that these problems is not newly made within new media but is general problems that can be occure in human interactivities. What should be focused is just to provide ideas through product or art more effectively not to think much of its elegancy. Hence people would be able to experience interactivity more deeply and accurately. Manuals, help informations, tutorials should be also included in the immersive interactivity.

No comments: